"Sassee: Many players continue to dislike the fact that you have to be online and in your house to sell items, especially if they live in a time zone in which server downtimes are especially inconvenient. Will there be any changes to the market system to address these issues?
Steve "Moorgard" Danuser:: One of the key reasons we launched with an online-only selling system is that we didn't want to flood the marketplace with items and make the economy grow too rapidly. We still believe there needs to be careful control over how goods flow through the marketplace.
At the same time, we don't want crafters to feel like they have to sit in their house in order to earn a living, nor do we want players in non-US time zones to be especially inconvenienced by our vendor system. So in the coming updates, we're going to make some major changes that players should find appealing.
In phase one of these changes, you will be able to list items located in your house vault for sale on the market. This will give everyone more space to sell items, plus you will no longer need to clog up your personal inventory with stuff you want to sell. If you are online but not in your home, you will be able to leave your store open and the items in your house vault will still be up for sale. For instance, if you own a standard single-room apartment, you can buy containers and put them in your two house vault slots, then fill them with the goods you want to sell. Go out adventuring or crafting for the evening, and those items in your house vault will remain up for sale even though you aren't in your house.
Phase two is an even bigger change. If you are not online and you leave your store open, items in your house vault can still be purchased from the broker. That's right: we will be introducing offline selling.
You'll still need to remain online and in your home if you want to sell items from your character's personal inventory, but everyone will be able to maintain their store via their house vault regardless of whether they are online at the time. This will fulfill our goal of keeping the number of items in the marketplace under control while providing a lot more flexibility to our players..."