Test Update #16a: October 26, 2005

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Test Update #16a: October 26, 2005

Postby Alfred P. Neumann » Thu Oct 27, 2005 5:00 am

SOGA MODELS ARE HERE!!!!! WOOOOT!*** SOGA Models *** You can now choose to use either the SOGA models or the original character models! You have the...

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Last edited by Alfred P. Neumann on Fri May 14, 2010 10:45 am, edited 1 time in total.
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Postby Gninja » Thu Oct 27, 2005 5:19 am

*** SOGA Models ***

- You can now choose to use either the SOGA models or the original character models!

- You have the ability to select which race-gender combinations you would like to use the new models for in Options > SOGA Models.

- Your choices determine which models you see on your screen. Other players will see your character in whichever model they have chosen to display.

- There are new models for the following races:
* Barbarian
* Dark Elf
* Dwarf
* Erudite
* Gnome
* Half Elf
* Halfling
* High Elf
* Human
* Ogre
* Wood Elf

- You will have the ability to recustomize your character's appearance in a future update.


*** Desert of Flames ***

Arena Champions

- You can now enter the arenas in Qeynos and Freeport to participate in Arena Champions!

Zones and Population

- Players can now reenter Lockjaw's Lair after 60 minutes instead of 6 days if they haven't successfully defeated Lockjaw.

- Choosing to revive after dying in Dorn's Cache will now put you much closer to the entrance of the zone.


*** Gameplay ***

- The rate at which you gain vitality as well as maximum vitality have been increased for higher level players. This was done because players would burn through vitality very quickly at higher levels.

- If a raid leader goes linkdead with the Leader Only option selected, the new raid leader will be able to loot items.

- You can now loot corpses from farther away.


*** Quests ***

- Many heritage quests have been modified to be more fun and less tedious:
* A number of named creatures related to heritage quests now have placeholders with distinct names themselves.
* The respawn times on some creatures have been reduced, while others now have a greater likelihood of spawning.
* Several creatures that used to despawn after a period of time no longer do so.
* Two named creatures related to the Greater Lightstone quest are now Heroic x1 instead of Heroic x2.
* The following heritage quests have been modified: Bag of Sewn Evil Eye, Flowing Black Silk Sash, Ghoulbane, Golden Efreeti Boots, Greater Lightstone, Manastone, Polished Granite Tomahawk, Screaming Mace, Shiny Brass Halberd, Short Sword of the Ykesha, Stein of Moggok, Tobin's Mystical Eyepatch, Dwarven Work Boots, Glowing Black Stone, Guise of the Deceiver, Heirophant's Crook
- Many of the tomes found in Zek, the Orcish Wastes are available as Second Edition collectors' books! These books are also available through Sages Indis Surion and Navarius Orvalis if you have previously completed the old tome version of those quests.
- Arven no longer requires the completion of "Ruins of Varsoon: Investigating the Masoleum" before he will give the Chamber of Immortality access quest, "Where Will This Lead Me?"
- Killing any owlbear in Nektulos forest will now count for the quest Mercenary Contract - Owlbear Extinction.
- Page 8 of The Cleft Dweller and the title page of the Freeport Sewers Creature Catalog have been corrected.


*** Zones and Population ***

- Grozmog is now closer to the mines.
- Niscanith's special abilities have been retuned to be more manageable.
- Bloodskull mystics have been forced to dress appropriately, as have Nerius tacticians.


*** Items ***

- NPC members of city factions will now accept all levels of status loot rather than certain levels.

- Status loot will now indicate roughly how many status points you will receive for turning the item in.

- All halberds have been changed from Great Spears to Great Axes.

- The Shady Swashbuckler is now able to sell back Electrified Bone Bladed Claymores to those who sold or destroyed theirs.

- Corpse loot items that had the "Fabled" designation should no longer display a qualifier. These items were never intended to have the "Fabled" description, as they are clearly not fabled items. As a side-effect, some of the values merchants will buy these for have changed.

- All rare corpse loot items (those marked with "Looted X treasure") have had an increase in their sale value.

- The spirit horse and flying carpet mounts have had their prices changed to be more reasonable. The old versions of these two mounts can be sold to the stable hands for a refund on the status spent and close to the amount of platinum originally spent.

- Old-world catalog books will look the same as the old tomes when placed in your home.

- Hex dolls spell effects can now be interrupted while casting.


*** Spells and Combat Arts ***

- It is now harder to riposte when the attacker is landing many attacks quickly and easier to riposte when the attacker is swinging less frequently

- Dual wield weapons will now do slightly more damage.

- Wards that share one ward across the whole group (like the Mystic's Umbral Ritual) should now upgrade properly with tier.

- Evacs and other beneficial AoE spells will now correctly affect friendly targets using spells that "prevent AoE" (such as the Warlock's Summon Shadows).

- NPC Charm abilities will now break more often when cast on players and had their durations reduced.

- Charm spells cast by NPCs now have shorter durations and are more likely to break.

- Racial Traditions no longer show as Apprentice II when examined.

- Disease traps will now properly land on players in the area of effect.

- Soul Flay (Warlock) and Death Rot (Necromancer) no longer have stacking issues preventing the other from being cast.

Bruiser changes:
- Stone Deaf should now absorb damage correctly.

Coercer changes:
- Coercer charm spells have received a reduction in their chance to break over time.
- Simple Minds is now granted to Coercers at level 22.
- The Terrible Awe line now prevents its targets from being affected by area-of-effect spells.

Conjurer changes:
- Seism now has a heroic opportunity symbol.
- Elemental Vestment now applies the buff to the pet, not the caster.
- Call of the Hero now works on raid members.
- Conjurer's Signet should now be available for purchase from the appropriate vendors.

Defiler changes:
- Malevolent Efflux now shares the increased disease resistance with the rest of the spell line.

Guardian changes:
- Tower of Stone should now absorb damage correctly.

Illusionist changes:
- The Phantasmal Splendor line now prevents its targets from being affected by area-of-effect spells.
- Rune of Understanding should now be available for purchase from the appropriate vendors.

Inquisitor changes:
- Fanatic's Faith now shares the increased mental resistance with the rest of the spell line.

Mystic changes:
- The Spirit of the Elephant line now has an appropriate particle effect.

Scout changes:
- The effects of Dirty Tricks can now be removed by Trauma cures.

Swashbuckler changes:
- Uncanny Reflexes is now a level 40 spell.

Warlock changes:
- Raven Familiar is now correctly named Erqu's Emissary.

Warrior changes:
- Shield Bash should now be available for purchase from the appropriate vendors.


*** Tradeskills ***

- Recipes for Simple Minds can now be found in Sage Essentials Volume 22 and Advanced Sage Volume 22.
- Deceit can now be located in Jeweler Essentials Volume 39 and Advanced Jeweler Volume 39.


*** Art ***

- Many creatures that hover over the ground will now look better while moving.
- Beards will no longer appear through Halloween masks.


*** Commands, Controls, and User Interface ***

- UI windows have received a facelift: They are now more streamlined.
- Spell icons will now highlight red if the target is out of range or too close.
- The target window will now show spells active on your target.
- The death window now shows distances to respawn locations and sorts them by nearest to furthest. Locations in a different zone will not have a distance associated with them.
- Mouse cursor changes for actions (loot, hail, banking, merchant, etc.) will now happen at a further distance, but will be greyed out when out of range.
- Chat window text is now color-coded based on the type of chat you are using.
- Waypoints and Find NPC requests will now place a marker on your map in addition to the light trail if there is a map for your current zone.
- Clicking on the pet window will now target your pet.
- Shift + Page Up/Page Down will force mouseover opacity on the chat window (thanks, Mortac).
- The Mender "Repair All" button again has a total cost tooltip.
- You can now mouse over icons and text within the mender and merchant windows to see item tooltips.
- When countering a tradeskill event, the reaction art icon will become green or red whether you successfully countered the event or failed, respectively.
- There is now an Options tab in the Persona window that allows you perform the following functions at the click of a button:
* Character Flags: Anonymous, Roleplaying, Away From Keyboard, Looking For Group, Looking For Work
* Graphics: Hide My Hood or Helmet, Hide My Illusion Form
* Privacy: Decline Invitations to Duel, Decline Invitations to Trade, Decline Invitations to Join Groups, Decline Invitations to Join Raids, Decline Invitations to Join Guilds.
- The compass will again point in the right direction when resized.
- Your recipe book can again be sorted.
- You will now see the warning about your level being too low if you invite a high enough level player into your group from a different zone.
- Notification of heals in Combat/Spell chat will now give the spell that caused the heal.


*** UI Files Modified ***

eq2ui_mainhud_target.xml
eq2ui_mainhud_impliedtarget.xml
eq2ui_mainhud_map.xml
eq2ui_journals_quest.xml
eq2ui_tradeskills.xml
eq2ui_mainhud_experience.xml
eq2ui_mainhud_inspectplayer.xml
eq2ui_mainhud_player.xml
eq2ui_mainhud_compass.xml
eq2ui_gamedata.xml
eq2ui_mainhud_persona.xml
eq2ui_hud_choice.xml
eq2ui_journals_active.xml
eq2ui_mainhud_casting.xml
eq2ui_mainhud_onscreenmessage.xml
eq2ui_mainhud_restarttrial.xml


Ryan "Blackguard" Shwayder
Last edited by Gninja on Fri May 14, 2010 10:45 am, edited 2 times in total.
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Postby Gninja » Thu Oct 27, 2005 5:20 am

omg woot! Heritages fixed!
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Postby Inglorion » Thu Oct 27, 2005 8:21 am

- The Terrible Awe line now prevents its targets from being affected by area-of-effect spells.


This will majorly affect group encounters....depending on how this is implemented.
Last edited by Inglorion on Fri May 14, 2010 10:45 am, edited 1 time in total.
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Postby Flutterflies » Thu Oct 27, 2005 9:48 am

Lets go kill the castrator and finish what we need to....but thats just me
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Postby Gninja » Thu Oct 27, 2005 11:56 am

after this patch goes live I am all for that but its still on the test server
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Postby Flutterflies » Thu Oct 27, 2005 2:26 pm

Thats cool, but I want to do that. Im tired of having those heritages in my journal
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