by Gninja » Thu Jun 23, 2005 8:05 am
(Note: Due to the launch of the Splitpaw Saga on June 28, Live Update #11 will be going to the Test server in two parts. These notes represent the second phase of the update.)
*** Headlines ***
- Examining an item now shows which classes can use it!
- Track the progress of your skill growth with the revamped skills window!
*** Item Examine Information ***
- Examining items such as armor, weapons, and spell scrolls will now show which classes can use them and at what level they can be equipped. This replaces the previous information that showed the skill name and required skill level, which was often confusing.
- In the near future we will modify the market window to allow browsing by class.
- Note: Currently the class listed on items is being displayed improperly as All, even on items that can only be equipped by certain classes. This bug will be fixed before this feature goes to the live servers.
*** Skills Window ***
- The Skills window (opened by using the L key) is now divided into Adventure, Tradeskill, and Utility tabs.
- The Adventure tab displays combat-related skills that grow as you use them. Examples of this include crushing, slashing, and defense.
- The Tradeskill tab shows your harvesting abilities (e.g. foresting, mining, trapping) and knowledges used in crafting like metalworking, artistry, and chemistry.
- The Utility tab shows skills like swimming, and lists the languages your character has learned.
- Skills that increase automatically as you level (such as light armor, great axe, etc.) are no longer listed.
*** Gameplay ***
- Players can no longer mount griffins while feigning death.
- You can now see the spirit shards of group members.
*** Zones and Population ***
- Player characters entering the instanced zones in the Orcish Wastes (the Sullon Mines, the Tallon Hording Halls, and the Dark Den) should now arrive at the proper starting location.
- Menders have been added to the docks of the Thundering Steppes and Nektulos Forest.
*** Quests ***
- Obsid will now provide another Cracked Stone Hand Axe during the early stages of the Polished Granite Tomahawk heritage quest if the original axe was destroyed.
*** Items ***
- Expendable items should no longer regain charges when zoning.
*** Controls, Commands, and User Interface ***
- The new fonts introduced in the last live update are now brighter and crisper, and should fit better in many of the game windows.
- Font size should now save correctly in chat windows.
*** UI Files Updated ***
eq2ui_mainhud_skills.xml
eq2ui_commonelements.xml
eq2ui_specialelements.xml
eq2ui_textstyles.xml
eq2ui_windowelements.xml
eq2ui_examine.xml