Test Update Notes: Oct 18th 2005

Patch messages for Test and the Live servers

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Test Update Notes: Oct 18th 2005

Postby Gninja » Wed Oct 19, 2005 5:26 am

Test Server Update Notes: October 18, 2005
*** Desert of Flames ***

- Some of the Fabled weapons originating in the Ro region have been given new appearances.

- Certain epic encounters that previously conned orange to level 60 players will now con yellow.

- Anyone who accidentally deleted "A Damsel in Distress" after completing any of the three component quests can now redo the "A Damsel in Distress" quest.


*** The Splitpaw Saga ***

- Skoam Anvilpaw no longer hits quite as hard.


*** Gameplay ***

- Mounts will now be dismissed if you feign death while aboard one.

- Mounts will now be suspended rather than dismissed if you enter water while aboard one. The mount will reappear when you return to dry land.


*** Epic Encounters ***

- The auto-attack, spell, and combat art damage of all x2, x3, and x4 epic encounters has been reduced.


*** Items ***

- Crafted Ebon armor is now black.

- Crafted Cobalt armor is now blue.

- Many pieces of armor that recently became brightly colored have been toned down to more appropriate levels.

- The Scepter of Rahotep has been made slightly more powerful.


*** Spells and Combat Arts ***

- All Priest emergency death-prevention spell lines now have a 100% chance to prevent death. Upgrades will increase the amount healed. This affects:
- Templar: Salvation
- Inquisitor: Redemption
- Warden: Nature's Reprieve
- Warden: Tunare's Watch
- Fury: Feral Tenacity
- Mystic: Eidolic Savior
- Defiler: Eerie Avenger

- All Druid, Warden, and Fury specialty regeneration spell lines now regenerate as much health per tick as a Cleric reactive heal. The number of ticks granted by the spell was reduced by 1, but the overall amount healed is much greater:
- Druid: Regrowth
- Warden: Blessing of the Grove
- Fury: Fleshweave

- All Druid group specialty regeneration spell lines now regenerate as much health per tick as a Cleric group reactive heal. The total amount of ticks granted by the spell was reduced by 1, but the overall amount healed is much greater. The range of the spell effect was increased to 25 meters to match that of other group specialty heals.
- Druid: Winds of Renewal
- Warden: Blessing of the Earth
- Fury: Ram's Growth

- Druid and Warden Arch Healing spell lines tick 2 less times, but the amount healed per tick was increased. The initial amount of the heal was also increased.
- Druid: Effloresce
- Warden: Nature's Embrace

- Druid and Warden Group Heal spell lines have an increased tick amount:
- Druid: Sylvan Wind
- Warden: Healing Breeze


- The following area-of-effect damage spells now correctly use the same resistance rates as other AoE spell lines:
- Bard: Alin's Keening Lamentation
- Coercer: Simple Minds
- Defiler: Aphotic Touch
- Dirge: Dissonant Rhythm
- Fury: Starburst, Bristlepelt AE proc effect
- Inquisitor: Litany of Agony
- Mage: Storm of Lightning
- Mystic: Anger of the Ancients
- Necromancer: Blight, Breath of the Unearthed
- Sorcerer: Conflagration
- Templar: Beams of Faith
- Warden: Winds of Frost
- Warlock: Negative Absolution, Dark Siphoning, Devastation
- Wizard: Lightning Flash, Pyre, Chilling Wind

Coercer changes:
- Power of Suggestion no longer increases the group's Agility and Intelligence. These bonuses were moved to a more appropriate spell line.

- Signet of Insight now increases the group's Agility and Intelligence. It increases these stats by a greater amount than the Power of Suggestion line had.

Conjurer changes:
- Stoneskin will now scale appropriately as the caster levels.

Necromancer changes:
- The use of certain Necromancer spells will no longer cause a zone crash.

Paladin changes:
- Courageous Wrath, Implacable Wrath, and Unyielding Will are now classified as Combat Arts and provide a Strength bonus.

- Redemption can now be canceled by the recipient of the spell.

Ranger changes:
- The icon for Dance of Leaves now matches the rest of the spell line.

Shadowknight changes:
- Dark Sword, Grim Sword, and Plague Sword are now classified as Combat Arts.

Warden changes:
- Nature's Ally should now scale with level like other swarm pets.

Warlock changes:
- Invite Void had its health cost slightly increased to match the price that other mages must pay to restore power.

- Dark Pact now grants a slightly smaller casting skill bonus.

- Nil Absolution now uses the same Heroic Opportunity advancement as the previous spells in the line.


*** Tradeskills ***

- Rare level 50+ crafted armor now has the intended improvements to mitigation and resists.

- Upgrades to Offense, Desperate Offensive, Courageous Wrath, Dark Sword, and Spell Lash have been added to the appropriate recipe books.


*** Commands, Controls, and User Interface ***

- The recipe book should now function properly.

- The default style of some user interface windows was changed. Newly created characters will see these changes automatically; existing characters would need to delete their _eq2ui_settings.ini file to see them.


*** UI Files Updated ***

eq2ui_commonelements.xml
eq2ui_mainhud_compass.xml
eq2ui_mainhud_hotkey.xml
eq2ui_mainhud_junctionchoice.xml
eq2ui_mainhud_knowledge.xml
eq2ui_mainhud_knowledgesort.xml
eq2ui_mainhud_maintained.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_pet.xml
eq2ui_mainhud_restarttrialbutton.xml
eq2ui_mainhud_shutdown.xml
eq2ui_tradeskill.xml
Message Edited by Moorgard on 10-18-2005 09:06 AM

===========================
Steve Danuser, a.k.a. Moorgard
Game Designer, EverQuest II
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Gninja
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